

The little people do have some charm to them, but I do wish that the game went a little bit more in-depth with the presentation. I will say that this game has tiny sprites, much smaller and less detailed than games such as SimCity and Theme Park.

I was surprised at how much strategy was required when it came to the elevators! You can have these stop that they only stop at certain floors and you need to do this as nothing makes these little pixelated people madder than waiting for an elevator! Shinning Tiny PeopleĪs far as the presentation goes, SimTower certainly has that “Maxis” look and charm that we would expect. The way I found people would get mad is with the elevators. Keeping things clean and making sure that new stuff is added is a great way to keep people happy and interested. These need to be kept happy and there are many ways that you need to do this. SimTower has some pretty interesting little people. Keeping people happy is just as important as building up your tower.
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Places like a restaurant and a movie theatre and so one will give you a steady flow of income. For example, you can sell condos, but these are a one-off type of deal. Of course, you need a steady flow of income so that you can keep progressing in the game. However, as you get more money and your tower expands you can start to add some really cool stuff to your tower like a movie theatre, a nice restaurant, and more. For example, at one start you can have offices, fast food places, and condos. The game has this star-based ranking system and the ranking you are at allows you to do certain things. One of the things that I feel SimTower does better than many other sim style games is the way it allows you to progress. You need to start right at the bottom with a lobby and then from there, things can get pretty crazy. The game gives you a bit of land and a handful of cash and this is where your skyscraper starts. You need to build a skyscraper, but this is the greatest skyscraper ever created and you need to make fat stacks of cash as you go. Tapping such items allows their size to be adjusted left and right, expanding the puzzle-like aspect of the game.The idea of the game is one that sounds strange and simple. Changes for the iPad version include the limiting of city settings like the Security Room, Recycling Facility, and Parking Space to one per building. If you can create a pleasant atmosphere, the population of your skyscraper will continue to rise, and once the population reaches 15,000, you may well witness a miracle in the cathedral that sits on the top floor of your great tower. You must manage the accessibility, security, and amenities of your building as you try to expand it. If residents have difficulty moving around the building, they will leave, lowering the amount of rent income the player can work with. The key to gameplay is managing the stress levels of people waiting for elevators. Assuming the role of a building manager, the player edits the building, designating areas for offices, retail shops, and transportation. Assuming the role of a building manager, the player edits the building, designating areas for offices, retail "Yoot Tower" is based on the PC game "The Tower", which has sold over a million copies worldwide, and has been redesigned for the iPad's touch-based interface. Summary: "Yoot Tower" is based on the PC game "The Tower", which has sold over a million copies worldwide, and has been redesigned for the iPad's touch-based interface.
